Content-Adaptive Display Power Saving in Internet Mobile Streaming - Y. Liu, M. Xiao, M. Zhang, X. Li, M. Dong, Z. Ma, Z. Li, S. Chen
Exploitation of Producer Intent in Relation to Bandwidth and QoE for Online Video Streaming Services - M. Riegler, L. Calvet, A. Calvet, C. Griwodz, P. Halvorsen
When on-the-fly erasure code makes late video decoding happen - P. Tournoux, T. Thai, E. Lochin, J. Lacan
Last N: Relevance-Based Selectivity for Forwarding Video in Multimedia Conferences - B. Grozev, L. Marinov, V. Singh, E. Ivov
10:15-10:45
Coffee Break
10:45-12:00
Session 2 – Streaming
DASH Fast Start using HTTP/2 - W. CHERIF, Y. FABLET, E. NASSOR, Y. FUJIMORI
A Fuzzy-based Rate Adaptation Controller for DASH -A. Sobhani, A. Yassine, S. Shirmohammadi
VAS: A Video Adaptation Service to Support Mobile Video - S. Wilk, W. Effelsberg
12:00-13:00
Lunch
13:00-14:15
PanelNetworking – Kevin Almeroth, Univ. of California – Santa Barbara
Operating Systems – Prashant Shenoy, Univ. of Massachusetts
Real-time Systems – Kevin Jeffay, Univ. of North Carolina (remote participation)
Middleware and Applications – Ketan Mayer-Patel, Univ. of North Carolina
Streaming and Coding- Wu-chi Feng, Portland State University
14:15-15:15
Session 3 – Beyond Streaming
Thunder Crystal: A Novel Crowdsourcing-based Content Distribution Platform - L. Chen, Y. Zhou, M. Jing, R. Ma
A Logical Memory Model for Scaling Parallel Multimedia Workloads - P. Olsen, M. Nyhus, P. Halvorsen, C. Griwodz
15:15-15:45
Coffee Break
15:45-17:00
Session 4 – Games
Understanding Crowdsourced Interactive Live Streaming: Twitch.tv as a Case Study - C. Zhang, J. Liu
Towards Bridging Online Game Playing and Live Broadcasting: An Experimental Study - R. Shea, D. Fu, J. Liu
A Taxonomy for Player Actions with Latency in Network Games - M. Claypool, T. Wang, M. Watts