Editor-in-Chief: Ralf Steinmetz
URL: http://tomccap.acm.org/
Sponsored by ACM SIG Multimedia
Published: November 2010
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Papers
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Ralf Steinmetz:
Obituary to our dear friend professor Dr. Nicolas D. Georganas, PhD.
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Thomas Haenselmann:
Foreword to the special issue on multimedia sensor fusion
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Xiangyu Wang, Mohan Kankanhalli:
MultiFusion: A boosting approach for multimedia fusion
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Girija Chetty, Matthew White:
Multimedia sensor fusion for retrieving identity in biometric access control systems
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Gerald Friedland, Chuohao Yeo, Hayley Hung:
Dialocalization: Acoustic speaker diarization and visual localization as joint optimization problem
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Abu Saleh Md Mahfujur Rahman, M Anwar Hossain, Abdulmotaleb El Saddik:
Spatial-geometric approach to physical mobile interaction based on accelerometer and IR sensory data fusion
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Zhenyu Yang, Wanmin Wu, Klara Nahrstedt, Gregorij Kurillo, Ruzena Bajcsy:
Enabling multiparty 3D tele-immersive environments with ViewCast
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Damien Marshall, Seamus Mcloone, Tomas Ward:
Optimizing consistency by maximizing bandwidth usage in distributed interactive applications
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Long Vu, Indranil Gupta, Klara Nahrstedt, Jin Liang:
Understanding overlay characteristics of a large-scale peer-to-peer IPTV system
The Network and Systems Support for Games (NetGames) workshop is a major forum that brings together researchers and developers from both academia and industry to discuss and understand the network and systems issues in networked games. Networked games have become an active and mainstream area of research, with games papers appearing at venues such as ACM SIGCOMM and ACM Multimedia, but NetGames has continued to flourish as a venue for presenting early and exciting work. The eighth iteration of the NetGames workshop was held in Paris, France in November 2009. This special issue presents extended versions of six selected papers from this event.
Papers
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Hanghang Qi, David Malone, Dmitri Botvich:
Optimisation of capacity in various 802.11 gaming scenarios
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Chien-Hao Chien, Shun-Yun Hu, Jehn-Ruey Jiang, Chuan-Wei Cheng:
Bandwidth-aware Peer-to-Peer 3D streaming
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Paul B. Beskow, Andreas Petlund, Geir A. Erikstad, Carsten Griwodz, Pal Halvorsen:
Reducing game latency by migration, core-selection and TCP modifications
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Alexandru Iosup, Vlad Nae, Radu Prodan:
The impact of virtualisation on the performance and operational costs of Massively Multiplayer Online Games
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John L. Miller, Jon Crowcroft:
Group movement in World of Warcraft Battlegrounds
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Mirko Suznjevic, Maja Matijasevic:
Why MMORPG players do what they do: relating motivations to action categories
Editor-in-Chief: Thomas Plagemann
URL: http://www.springer.de/
Published: November 2010
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Papers
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