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Track Definitions

Content

Multimedia content description,  modeling, and indexing
Multimedia semantics and aesthetics
Multimedia digital rights management
Multimedia retrieval and search
Content interaction
Multi-modal fusion, assimilation and processing
Novel media content
Multi-sensor systems
Distributed content indexing

Systems

The Systems track is soliciting original contributions in the research areas of multimedia systems and networking.  As systems and network support are critically important for multimedia applications, we are
interested in the following topics of research:

- Operating systems and middleware support for multimedia
- Overlay, peer-to-peer, and peer-assisted networking for multimedia
- Media streaming, media content distribution, and storage
- Voice over IP systems
- Web 2.0 systems and social networks
- Wireless and mobile multimedia systems
- Media sensor and ad hoc networks
- Grid/cloud computing support for multimedia
- Embedded systems for multimedia
- Multicore architecture support for multimedia
- GPU for multimedia
- Network processor support for multimedia
- Tele-immersion and mixed-reality systems
- Networked virtual reality and gaming systems
- Multimedia communications and security
- Digital rights management
- Power-aware systems for multimedia

With respect to research methodologies and focus, we are interested in investigations related to the following:

- Large-scale systems
- Resilience and robustness to failures, disruptions, and faults
- Measurement studies of real-world systems
- Self-organizing, self-adaptive, self-healing, and autonomic systems

Application

This track invites submissions of 10-page (for full-track) and 4-page (for short-track) high quality papers relating to Multimedia Applications. Preference will be given to papers that combine at least 2 different media. Topics for submission to the Applications Track include but are not limited to:

* Multimedia visualization and browsing
* Interactive multimedia
* Context-based multimedia applications
* Ubiquitous/Pervasive multimedia applications and tools
* Mobile multimedia applications
* Location-based multimedia applications
* Multimedia devices, digital TV
* Interactive games
* Multimedia authoring, editing, and sharing
* 3D virtual environments and tele-presence
* Sensors and Multimedia
* Multimedia supported user interfaces and interaction models
* Multimedia supported collaboration and conferencing tools
* Rich media enabled E-commerce, training, learning
* Crowdsourcing and multimedia
* Social networking and Multimedia

HCM

The Human-Centered Multimedia track is seeking contributions that intersect Multimedia and Human-Computer Interaction (HCI). We are also very interested in contributions from related fields that meet Multimedia, such as psychology, cognitive science, sociology, and the arts. Unlike traditional Multimedia, our focus is not only on multimedia systems and technologies, but to ground them on human knowledge and needs in order to make them useful and usable for people. Unlike traditional HCI, we're interested in promoting methodologies that involve media and people through human-centered design methodologies, human-computer interaction techniques, as well as evaluations of state-of-the-art multimedia systems and technologies.

Topics of interest for the HCM Track include, but are not limited, to the following:

  • Interactive or Automated Multimedia Production
    • Interaction metaphors and techniques that manipulate, synthesize, and manage multimedia objects (e.g., photos, audios, and videos).
    • Smart, adaptive technologies that automatically generate multimedia output to tailor the output to user interests, tasks, and personal preferences
  • Interactive Multimedia Analysis
    • User interaction metaphors and techniques that help users analyze multimedia content and derive insights
    • Interactive multimedia analysis systems that support an iterative, progressive analytic process involving multimedia information(e.g., video, audio, and text)
    • Interactive visualization of multimedia analysis results to enhance the consumability of multimedia analysis results or identify analysis dificiencies
  • Ubiquitous multimedia
    User interfaces and interaction technologies that facilitate users in interacting with multimedia objects and systems anywhere (e.g., mobile devices and large wall-size displays) and anytime (e.g., location-specific environment and in virtual worlds).
  • Human-Centered Multimedia Design
    Design methodologies to the design of multimedia systems and applications, especially in the area of multimedia synthesis (e.g., multimedia presentation generation), analysis (e.g., interactive multimedia analysis systems), and interaction (e.g., manipulating and managing various multimedia objects).
  • Social Multimedia
    Methods that analyze, explain, and enrich social media systems by integrating multimedia content analysis and social science models.
  • User studies and evaluations
    User studies/evaluations concerning interactive multimedia systems and applications.

The HCM track seeks high-quality, previously unpublished, submissions. It encourages participation from around the globe by both academic and industrial researchers and developers.

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