Monday, June 13 |
9:00 - 10:30 | Network Gaming |
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Supporting P2P Gaming When Players Have Heterogeneous Resources |
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Mitigating Information Exposure to Cheaters in Real-Time Strategy Games |
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A Traffic Model for the Xbox Game Halo 2 |
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Game Traffic Analysis: An MMORPG Perspective |
10:45 -11:45 | Keynote: Harrick Vin |
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Harrick Vin is a Professor in the Department of Computer
Sciences at the University of Texas at Austin. He is the
founding Director of the Distributed Multimedia Computing
Laboratory and the co-Director of the Laboratory of Advanced
Systems Research (LASR) at UT Austin. His research interests
are in the areas of networks, operating systems, distributed
systems, and multimedia systems.
He has co-authored more than 100 papers in leading journals
and conferences. Harrick has been a recipient of several
awards including the Faculty Fellow in Computer Sciences,
Dean's Fellowship, National Science Foundation CAREER award,
IBM Faculty Development Award, Fellow of the IBM Austin
Center for Advanced Studies, AT&T Foundation Award, National
Science Foundation Research Initiation Award, IBM Doctoral
Fellowship, NCR Innovation Award, and San Diego
Supercomputer Center Creative Computing Award.
He received his Ph.D. in Computer Science from the
University of California at San Diego in 1993.
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13:15 - 14:30 | Wireless |
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ACE: An Active, Client-Directed Technique for Reducing WNIC Energy During Web Browsing |
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Weather Forecasting - Predicting Performance for Streaming Video over Wireless LANs |
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Power-efficient Streaming for Mobile Terminals |
14:45 - 16:15 | Audio
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Multi-Context Voice Communication In A SIP/SIMPLE-Based Shared Virtual Sound Room With Early Reflections |
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1-800-OVERLAYS: Using Overlay Networks to Improve VoIP Quality |
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A Formal Approach to Design Optimized Multimedia Service Overlay |
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Peer-to-Peer Internet Telephony using SIP |
16:30 - 17:45 | Content Analysis
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A Novel Encryption Algorithm for High Resolution Video |
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Context-Aware Metadata Creation in a Heterogeneous Mobile Environment |
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RETAVIC: Using Meta-Data for Real-Time Video Encoding in Multimedia Servers |
Tuesday, June 14 |
8:15 - 9:45 | Peer-to-Peer |
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Using N-Tress for Scalable Event Ordering in Peer-to-Peer Games |
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Natural Selection in P2P Streaming: From the Cathedral to the Bazaar |
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MOPAR: A Mobile Peer-to-Peer Overlay Architecture for Interest Management of Massively Multiplayer Online Games |
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Mirinae: A Peer-to-Peer Overlay Network for Large-Scale Content-based Publish/Subscribe Systems |
10:00 - 11:30 | Streaming |
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Adjusting Forward Error Correction with Quality Scaling for Streaming MPEG |
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Retransmission in Distributed Media Streaming |
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Impact of FEC Overhead on Scalable Video Streaming |
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Real-Time Monitoring of Video Quality in IP Networks |
13:00 - 14:15 | Multimedia Sensing |
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Dissecting the Video Sensing Landscape |
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The Case for Multi-tier Camera Sensor Networks |
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A Bandwidth Management Framework for Wireless Camera Array |
14:30-16:00 | Operating Systems |
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Efficient Operating System Support for Group Unicast |
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KStreams: Kernel Support for Efficient Data Streaming in Proxy Servers |
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Meeting CPU Constraints by Delaying Playout of Multimedia Tasks: An Analytical Framework |
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Platform Overlays: Enabling In-Network Stream Processing in Large-scale Distributed Applications |
16:15 - 5:45 | Services |
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Interactive Media Server with Media Synchronized RAID Storage System |
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Facilitating Robust Multicast Group Management |
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Hierarchical Disk Sharing for Multimedia Systems and Servers |
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Online Scheduling in Modular Multimedia Systems with Stream Reuse |